Project: included
Class Action_Pattern

Abstract Class Extends 
        Action_group
 
Direct Instances:
None
 
Direct Subclasses:
  1. Hindlimb_Sand_Dump
  2. Sand-packing
  3. Sand_pulling
  4. Sand_sweep
  5. Swim
  6. Throwing_motions
  7. Sand_smoothing
  8. Synchronous_Forelimb_Thrust
  9. Alternate_hindlimb_flick
  10. Scrape/Dig
  11. Hind_Flipper_Raise
  12. LH/RH_Scoop/Shape
  13. Quadrupedal_Gait
 
Class Documentation:
A characteristic sequence of simple actions. A generic term intended to include more specific notions such as 'fixed action pattern' and 'modal action pattern' (Barlow 1977). PEM


Template Slots
Slot name Documentation Type Allowed Values/Classes Cardinality Default
start time The first time when an event is happening (holds). This might be an integer or a class.

Any  Temporal_measure  0:1   
follows When one interval starts after another ends.

Instance  Process  0:*   
precedes When a temporal interval ends before another starts.

Instance  Process  0:1   
function_of Connects an action to its explantion in terms of a function.

Instance  Functional_explanation  0:1   
instrument Will usually be a body part, but could be a tool.

Instance  Physical_object  0:*   
synchronous The idea is two complex or cyclic complex events that maintain phase as they proceed.

Instance  Process  0:*   
end time Like start_time, but the other end of the interval. Likewise start_time, not ready to commit to integer vs. class for the value here.

Any  Temporal_measure  0:1   
parts The inverse of part_of. This should be a list of all of the things that claim to be part_of this object.

Instance  Process  0:*   
contained_in This slot should definitely behave differently for different classes - for example physical objects and information.

Instance  Process  0:1   
simultaneous Two intervals that share start and end points (?). This should be a symmetric relation.

Instance  Process  0:*   
contains Events contained within, but not essential to, a larger event.

Instance  Process  0:*   
part_of This "part_of" relation usually implies temporal inclusion.

Instance  Process  0:1   
object The "direct" object slot for an action. If a turtle uses a flipper to move stand, the flipper is the instrument, which moves the object - sand. Note: cases of moving a body part may be best treated by assigning the part moved to the object slot, with something more proximal serving as the instrument - move_head ought to be modelled as object:head; instrument:neck.

Instance  Tangible  0:*   
actor An agent, generally living, causally related to the event. The causal relationship specifies the event as an action.

Instance  Organism  0:*   

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Generated on Fri Nov 07 22:08:58 CST 2003