Project: Hailman_and_Elowson1992
Class Body_rotation

Concrete Class Extends 
        Effect_of_action
 
Direct Instances:
None
 
Direct Subclasses:
  1. Posterior_Shift_Inward
  2. Posterior_Shift_Outward
  3. Sweep_Displacement
  4. Limb_Push
 
Class Documentation:
The posterior end of the body is rotated in a lateral direction.


Template Slots
Slot name Documentation Type Allowed Values/Classes Cardinality Default
end time Like start_time, but the other end of the interval. Likewise start_time, not ready to commit to integer vs. class for the value here.

Any  Temporal_measure  0:1   
parts The inverse of part_of. This should be a list of all of the things that claim to be part_of this object.

Instance  Process  0:*   
contained_in This slot should definitely behave differently for different classes - for example physical objects and information.

Instance  Process  0:1   
start time The first time when an event is happening (holds). This might be an integer or a class.

Any  Temporal_measure  0:1   
contains Events contained within, but not essential to, a larger event.

Instance  Process  0:*   
simultaneous Two intervals that share start and end points (?). This should be a symmetric relation.

Instance  Process  0:*   
part_of This "part_of" relation usually implies temporal inclusion.

Instance  Process  0:1   
follows When one interval starts after another ends.

Instance  Process  0:*   
precedes When a temporal interval ends before another starts.

Instance  Process  0:1   
object The "direct" object slot for an action. If a turtle uses a flipper to move stand, the flipper is the instrument, which moves the object - sand. Note: cases of moving a body part may be best treated by assigning the part moved to the object slot, with something more proximal serving as the instrument - move_head ought to be modelled as object:head; instrument:neck.

Instance  Body  0:*   
caused_by This slot is a causal link back from an event to another event. Members of Event_by_action ought to specify the action that got them added to this class.

Instance  Action  1:1   
synchronous The idea is two complex or cyclic complex events that maintain phase as they proceed.

Instance  Process  0:*   

Return to class hierarchy


Generated on Fri Nov 07 22:08:54 CST 2003