Project: Hailman_and_Elowson1992
Class Knee-packing

Concrete Class Extends 
        Packing_action
 
Direct Instances:
None
 
Direct Subclasses:
  1. Kneading_Pack
  2. Kneeling_Pack
  3. Kneeling_Side-Step
 
Class Documentation:
Sand packing actions performed with the knee. H&E p. 17.


Template Slots
Slot name Documentation Type Allowed Values/Classes Cardinality Default
start time The first time when an event is happening (holds). This might be an integer or a class.

Any  Temporal_measure  0:1   
follows When one interval starts after another ends.

Instance  Process  0:*   
precedes When a temporal interval ends before another starts.

Instance  Process  0:1   
function_of Connects an action to its explantion in terms of a function.

Instance  Functional_explanation  0:1   
instrument Will usually be a body part, but could be a tool.

Instance  Hind_leg  0:*   
synchronous The idea is two complex or cyclic complex events that maintain phase as they proceed.

Instance  Process  0:*   
end time Like start_time, but the other end of the interval. Likewise start_time, not ready to commit to integer vs. class for the value here.

Any  Temporal_measure  0:1   
parts The inverse of part_of. This should be a list of all of the things that claim to be part_of this object.

Instance  Process  0:*   
contained_in This slot should definitely behave differently for different classes - for example physical objects and information.

Instance  Sand-packing  0:1   
simultaneous Two intervals that share start and end points (?). This should be a symmetric relation.

Instance  Process  0:*   
contains Events contained within, but not essential to, a larger event.

Instance  Process  0:*   
part_of This "part_of" relation usually implies temporal inclusion.

Instance  Process  0:1   
object The "direct" object slot for an action. If a turtle uses a flipper to move stand, the flipper is the instrument, which moves the object - sand. Note: cases of moving a body part may be best treated by assigning the part moved to the object slot, with something more proximal serving as the instrument - move_head ought to be modelled as object:head; instrument:neck.

Instance  Sand  0:*   
actor An agent (includes living things) causally related to the event termed an action.

Instance  Caretta_caretta  0:*   

Return to class hierarchy


Generated on Fri Nov 07 22:08:52 CST 2003