Project: Hailman_and_Elowson1992
Class Human_disturbance

Concrete Class Extends 
        Effect_of_external_agent
 
Direct Instances:
None
 
Direct Subclasses:
None
 
Class Documentation:
A haman related event that causes the turtle to abandon the nesting sequence. Humans are not necessarily the actors here, so leave this as an event.


Template Slots
Slot name Documentation Type Allowed Values/Classes Cardinality Default
start time The first time when an event is happening (holds). This might be an integer or a class.

Any  Temporal_measure  0:1   
follows When one interval starts after another ends.

Instance  Process  0:*   
precedes When a temporal interval ends before another starts.

Instance  Process  0:1   
synchronous The idea is two complex or cyclic complex events that maintain phase as they proceed.

Instance  Process  0:*   
caused_by This slot is a causal link back from an event to another event. Members of Event_by_cause ought to specify the cause that got them added to this class.

Instance  Process  1:1   
end time Like start_time, but the other end of the interval. Likewise start_time, not ready to commit to integer vs. class for the value here.

Any  Temporal_measure  0:1   
parts The inverse of part_of. This should be a list of all of the things that claim to be part_of this object.

Instance  Process  0:*   
contained_in This slot should definitely behave differently for different classes - for example physical objects and information.

Instance  Process  0:1   
simultaneous Two intervals that share start and end points (?). This should be a symmetric relation.

Instance  Process  0:*   
contains Events contained within, but not essential to, a larger event.

Instance  Process  0:*   
part_of This "part_of" relation usually implies temporal inclusion.

Instance  Process  0:1   
object The "direct" object slot for an action. If a turtle uses a flipper to move stand, the flipper is the instrument, which moves the object - sand. Note: cases of moving a body part may be best treated by assigning the part moved to the object slot, with something more proximal serving as the instrument - move_head ought to be modelled as object:head; instrument:neck.

Instance  Tangible  0:*   
actor An agent, generally living, causally related to the event. The causal relationship specifies the event as an action.

Instance  Biological  0:*   

Return to class hierarchy


Generated on Fri Nov 07 22:13:56 CST 2003