Project: Hailman_and_Elowson1992
Class Loggerhead_nesting_sequence

Concrete Class Extends 
        Simple_script
 
Direct Instances:
[Hailman_and_Elowson1992_00166]
 
Direct Subclasses:
None
 
Class Documentation:
The top level sequence for female loggerhead nesting. Page 3 is the first mention in H&E of a 10-step sequence within the Ethogram - a modified version of a sequence given in Bustard et al. 1975.


Template Slots
Slot name Documentation Type Allowed Values/Classes Cardinality Default
start time The first time when an event is happening (holds). This might be an integer or a class.

Any  Temporal_measure  0:1   
follows When one interval starts after another ends.

Instance    0:*   
precedes When a temporal interval ends before another starts.

Instance  Process  0:1   
instrument Will usually be a body part, but could be a tool.

Instance  Physical_object  0:*   
function_of Connects an action to its explantion in terms of a function.

Instance  Functional_explanation  0:1   
interruption An event that results in the script not reaching the goal state.

Instance  Event  0:1   
synchronous The idea is two complex or cyclic complex events that maintain phase as they proceed.

Instance  Process  0:*   
normal_termination A state that holds when the script is "successfully completed." This might serve as the basis for reasoning about goals.

Instance  State  0:1   
end time Like start_time, but the other end of the interval. Likewise start_time, not ready to commit to integer vs. class for the value here.

Any  Temporal_measure  0:1   
parts The elements that make up a script. Somehow it would be nice to fill these automatically with defaults when a script instance is created.

Instance    0:*   
contained_in This slot should definitely behave differently for different classes - for example physical objects and information.

Instance  Process  0:1   
simultaneous Two intervals that share start and end points (?). This should be a symmetric relation.

Instance  Process  0:*   
contains Events contained within, but not essential to, a larger event.

Instance  Approach_beach, Ascend_beach, Wander_over_beach, Make_body_pit, Dig_egg_chamber, Lay_eggs, Fill_and_pack_chamber, Cover_body_pit, Return_to_surf, Depart_from_beach  0:*   
part_of This "part_of" relation usually implies temporal inclusion.

Instance  Process  0:1   
object The "direct" object slot for an action. If a turtle uses a flipper to move stand, the flipper is the instrument, which moves the object - sand. Note: cases of moving a body part may be best treated by assigning the part moved to the object slot, with something more proximal serving as the instrument - move_head ought to be modelled as object:head; instrument:neck.

Instance  Tangible  0:*   
actor An agent (includes living things) causally related to the event termed an action.

Instance  Caretta_caretta  0:*   

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Generated on Fri Nov 07 22:13:54 CST 2003